Monster Hunter World: Iceborne Guide: All new weapon moves, updates, and abilities
Monster Hunter Earth: Iceborne is coming up fast and more kinds of beasts to chase means more of an armory to choose from and more tactics to apply in combat. So, nosotros've compiled a list of every new weapon move in Monster Hunter World: Iceborne that Hunters will be able to employ. Whether you prefer to lay down suppressing burn down with a bowgun, become up shut and personal with a Charge Bract or trip the light fantastic toe around your opponent with a Long Sword, there'south plenty of new moves to check out.
Related: List of new weapons and armor in Monster Hunter Earth: Iceborne
Clutch Hook
The Clutch Hook is by far the most versatile addition to a Hunter's arsenal in Monster Hunter Earth: Iceborne. This tool will allow you attach to different parts of larger monsters, allowing you to unleash close-up blow and combos until you either let go or the beast shakes y'all loose.
Great Sword
The Great Sword's Truthful Charge Slash is even more powerful and more useful, thanks to a new mechanic. If y'all land both the initial set on and the follow-up swing, you become a massive damage boost. Yous'll know you've pulled it off correctly thank you to the glowing red aureola. Additionally, yous can now fire a powerful Slinger blast (assuming yous accept ammo) in between swings, giving yous some breathing room to accuse upward the second half of the Truthful Accuse Slash.
The Clutch Claw attack has you grapple onto the monster, embedding your sword. The Hunter so spring on elevation of the sword, doing some heavy damage and leaving a scarred, weakened spot on the brute perfect for exploiting.
Long Sword
The Long Sword has an awesome new mechanic called Special Sheath. Later on assuming this form, you take a samurai opinion and can slash out with ane of two extremely quick attacks, either an Iai Slash or an Iai Spirit Slash. The Iai Slash volition cause your Spirit meter to fill up, forming a critical feedback loop with the Iai Spirit Slash that'll allow you to employ powerful attacks quite oftentimes. The Iai Spirit Slash naturally consumes one bar of your Spirit meter when used unless you have perfect timing. When the Iai Spirit Slash is used only as you're about to be striking, it will not consume whatsoever of your Spirit meter.
In the spirit of increased Slinger apply, post-obit a slash you can use a Slinger Burst, assuming y'all've got ammo left. This doesn't interrupt your flow, so it can be worked into your different combos with ease. In that location'southward also the Clutch Hook motion. After grappling onto a beast, you can perform a downwardly slash. Not too bang-up on its own but this can cause Slinger ammo to driblet, so information technology's a good way to restock in the eye of a long fight.
Dual Blades
The Dual Blades allow for more evasive gameplay than before, with a new contrivance ability that allows you to skirt to the side of an assault in any direction if you have Slinger ammo. Since information technology'due south 1 consumption of ammo per contrivance, the regular rock is the best choice, since you lot tin can stack upwards to 20 stones, for xx dodges. With that said, different types of ammo are going to deport slightly differently, so don't be afraid to experiment.
While in Demon Way, you can grapple with the Clutch Claw right afterward using a spinning assault. You tin can also just slash your way upward the brute mid-grapple. If you lot grapple on through normal targeting, you lot'll do some quick slashes that volition drop Slinger ammo.
Sword and Shield
The Sword and Shield at present allows users to perform an uppercut with the Clutch Claw, which instantly grapples you to the monster. A cool feature unique to the Sword and Shield also lets Hunters toggle freely between regular Slinger firing and Slinger Flare-up style, instead of having situational use depending on preceding attacks. When you've grappled on, you tin perform some quick slashes that will brand the creature drop Slinger ammo.
There's also a powerful new combo to main, the Perfect Rush Combo. After using a Slinger Burst or a backstep, you can leap into this combo immediately. Just pressing the buttons will trigger the combo only being conscientious and pressing the buttons with perfect timing means you'll deal massive damage. Y'all'll as well know yous've pulled it off due to a charging ruddy glow around your Hunter.
Hunting Horn
The Hunting Horn gains a new spinning set on where you plant the Horn in the basis and spin information technology around quickly. Information technology plays a musical note and does extreme KO harm to anything it hits, then try targeting it towards a monster's caput. Each time yous use this attack, it adds another note to the Horn'southward reserve. There'southward a new assault song, the Impact Echo Wave but there's a neat trick to information technology: If your timing is right, you can queue upwardly three Impact Echo Wave songs, which tin exist played dorsum-to-back to some loftier harm output.
In that location's also a new Extended Health Recovery vocal, which is simple enough but information technology tin help you and your fourth dimension if you're shut together and low on wellness. Similar other weapons there is a Clutch Claw set on where you grab on to the monster and add a weak spot with a heavy hit from the Hunting Horn.
Hammer
The Hammer retains its simplicity but with more tactical options for Hunters. Yous can now burn a Slinger Burst while charging your Hammer, leaving you less vulnerable and adding a nice combo opener. There'southward besides a couple of unlike ways to grapple on to a monster. You can grapple later an uppercut with the Hammer that puts you in midair, performing a Flying Blast in the process. Y'all can also grapple while rolling down a hill performing a Spinning Bludgeon. If your timing is correct on the latter, y'all'll really continue your spinning attack equally your grapple on. In one case grappled, you can attack commonly.
Gunlance
Out of all the different weapons for Hunters to use, it appears the Gunlance has the least amount of new stuff to play around with. With that said, you can now use field-gathered Slinger ammo to burn down the Wyrmstake Blast. Information technology's like to the Wyrmstake Cannon in effect except it uses all of your currently equipped Slinger ammo to fuel this powerful blast. This embeds a stake in the monster, which you can utilise to deal more than damage with further attacks.
Naturally, you can besides grapple on to a monster with the Clutch Claw, attacking with the Gunlance and dropping more Slinger ammo with can fuel further Wyrmstake Blasts.
Lance
The Lance hasn't been left out, with a new Baby-sit stance that sees the Hunter stuck in one spot, able to rotate but not reposition. This new Baby-sit instead allows you lot to fire a Slinger Burst, or you lot can swap to a regular Slinger shot. You lot tin also use the Counter Claw, where you brace for impact and upon countering a hit, grapple onto the monster and begin attacking with your Lance. Naturally, you lot tin can also simply grapple on normally, doing a heavy drill attack with your Lance and leaving a weakened, scarred spot on the monster to exploit
It besides appears that the Lance tin briefly presume a powered form of Guard Up, where for a few 2nd yous can block otherwise-unblockable attacks. This will require testing when the expansion releases.
Switch Axe
The Switch Axe gets some Axe Mode-specific moves, starting with the Heavy Slam. After some wild swings from to left to right and back once again, a glow will build up. Yous tin can then trigger the Heavy Slam while simultaneously charging upwards the weapon's ability. Instead of existence left vulnerable while swinging your weapon nearly with wild abandon still, you can now use a Slinger burst to interrupt the philharmonic, fire a blast and dodge backward, assuming you take Slinger ammo left. You can also now perform a Fade Slash, slashing with your weapon while dodging back, and so there's far more tactical retreat options.
As with all weapons, there'south some Clutch Claw-specific moves. In Sword Mode, when using Element Discharge, you can use a Hook shot, grapple onto the monster and attack. If you become into the Amped land while using this move, you can finish the Element Discharge on the monster.
Charge Blade
The Accuse Bract is more than powerful than ever, assuasive Hunters to cancel into the Savage Axe Slash, an upwards and backwards slash perfect for catching monsters past surprise. The Charge Blade also gains the new Power Axe mode, a powered-upward form letting Hunters dish out more harm. After using a Savage Axe Slash, if you have at least one Phial, you'll get into Power Axe mode, which allows to deal far more than damage while steadily draining your phials.
Playing off of the increased Slinger focus, you can now fire a Slinger Burst later guarding from an attack in Shield Class. Naturally, you tin follow this up with other attacks to form a nice combo, such equally down slash to move forward and push button back confronting a monster. Finally, there's the Clutch Claw integration, which lets you grapple onto a monster and attack for a brief fourth dimension. With the Charge Blade, you'll go far a sword slash, followed by a buzzsaw-like attack downwards the monster, which is great for weakening and crippling specific targets.
Bow
The Bow has a potent addition to its armory called the Chiliad Dragons. When you utilize this motility, you fire EVERY fleck of currently equipped Slinger ammo you have in a powerful, close-range blast. Obviously the more ammo you have the more effective this motility is. In that location'due south as well the Clutch Claw movement, which allows y'all to take hold of on and slash a monster with one of your arrows. Yous and so backflip off the fauna and if your timing is right, burn down another show into the spot you slashed moments agone.
The Bow is a light weapon, so this Clutch Claw assail will as well cause monsters to drop Slinger ammo, perfect for fueling your next use of Thou Dragons.
Insect Glaive
In Monster Hunter Earth: Iceborne, you can use swallow some Slinger ammo to power up your Kinsect, allowing you lot to gather two buffs before calling the Kinsect back. In doing then, gathering buffs is made a fair bit quicker. Your Kinsect gets a 2d buff depending on the kind of ammo consumed: if the ammo dropped from a monster, the Kinsect's power is increased while if it was ammo yous picked up in the field, the Kinsect gets a stamina buff instead.
There's some full-on new moves too, with a Down Stab while airborne, which is a flashy move that also marks the targeted spot for your Kinsect to follow up on. You tin also use the Clutch Hook in the air, which grapples y'all on to the monster, allowing y'all to get in several spinning slashes before dropping downward. This movement will crusade the monster to driblet Slinger ammo.
Heavy Bowgun
For both the Heavy Bowgun and Light Bowgun, the main additions come in the class of mods. The Wyvernheart modernistic volition take you lot deal more than damage with follow-upward hits with the Wyvernheart attack. The Wyvernsnipe mod adds a offset-person aiming Special Telescopic with a corking mechanic. When the reticle glows orange, information technology's the optimal range and attacks at that distance deal more than damage. Quite helpfully, that include the Wyvernsnipe assault, which tin at present deal massive impairment.
The Heavy Bowgun's Clutch Claw attack has your Hunter catch on and machine gun into the monster earlier hopping off, leaving a scarred, weakened target area.
Lite Bowgun
Like with the Heavy Bowgun, you tin swap between aiming your Bowgun and aiming your Clutch Claw. When you grapple on with the Clutch Claw, you'll do a backflip off the monster and embed a Wyvernblast into the targeted spot. This will naturally drib more Slinger ammo for your use. In that location's a new Evading Reload mod, which lets you spin your Calorie-free Bowgun and contrivance to the side. There's another new modernistic that lets y'all fire the Wyvernblast forward instead of embedding it in the basis.
Into the Hoarfrost
If yous'd like to know more about what you can await to see, check out our listing of every new monster confirmed for Monster Hunter World: Iceborne and so far.
Monster Hunter World: Iceborne is coming to Xbox One, PS4, and eventually Windows PC. The planned launch date is September 6, 2022, starting at $40 with bonuses for preorders.
Related: Monster Hunter World's Iceborne expansion feels like a full sequel
Hunt in Hoarfrost Reach
Monster Hunter Globe: Iceborne
All-new threats
Monster Hunter World: Iceborne is an upcoming expansion to Capcom's most successful game of all time, Monster Hunter World. Have the fight to Hoarfrost Reach and battle all-new beasties, returning threats, and grind all-new gear.
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